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    Reviews! EEK! So I published a game recently. If you haven’t heard it is called Frost Bite. It’s a snowy rogue like horror game. I’m pretty excited during the first week it was out it actually sold a couple copies but then reviews started coming in from people who had played it. Now I’ve been speed running this game for months so I was really surprised that one of the problems people had was that the environment was too difficult. I was actually worried it would be to easy to beat so people wouldn’t feel like they got their moneys worth in game play. I guess I made it a bit too hard. Everyone actually liked the graphics and the sound (Other than the footsteps not lining up with their sound which I’m still figuring out how to do.). From some polls I’ve done since releasing a lot of people are more willing to forgive bad graphics in Indie games. I would never have guessed because to me the graphics are one of the big reasons I choose the games I do. The sound in it I felt could have been improved. The games I’ve made in the past never really had sound. So this was my first experience making a soundscape. I’m still not sure how I feel about the reviews. I think they are fair but it’s a little discouraging. I’m not sure whether to keep trying to promote it, ignore it for awhile, or do a big update with an easy mode. It’s made harder by the fact that while it sold a few copies at first I haven’t sold another copy for quite some time now. While I figure out my next move I’ve been working on a test game to try and improve my skills in some of the things people have said Frost Bite was weak in. Releasing a game is more stressful than what I expected and getting reviews both feels good that people are playing your game but it’s also stressful because you find out all the weak points of both your game and your game development skills. You also find out positive things. I would never have guessed that the soundscape would have been such a popular element of the game. The post Reviews! EEK! appeared first on Gilded Octopus. View the full article https://ift.tt/eA8V8J

    So I published a game recently. If you haven’t heard it is called Frost Bite. It’s a snowy rogue like horror game. I’m pretty excited during the first week it was out it actually sold a couple copies but then reviews started coming in from people who had played it. Now I’ve been speed running this game for months so I was really surprised that one of the problems people had was that the environment was too difficult. I was actually worried it would be to easy to beat so people wouldn’t feel like they got their moneys worth in game play. I guess I made it a bit too hard. Everyone actually liked the graphics and the sound (Other than the footsteps not lining up with their sound which I’m still figuring out how to do.). From some polls I’ve done since releasing a lot of people are more willing to forgive bad graphics in Indie games. I would never have guessed because to me the graphics are one of the big reasons I choose the games I do. The sound in it I felt could have been improved. The games I’ve made in the past never really had sound. So this was my first experience making a soundscape. I’m still not sure how I feel about the reviews. I think they are fair but it’s a little discouraging. I’m not sure whether to keep trying to promote it, ignore it for awhile, or do a big update with an easy mode. It’s made harder by the fact that while it sold a few copies at first I haven’t sold another copy for quite some time now. While I figure out my next move I’ve been working on a test game to try and improve my skills in some of the things people have said Frost Bite was weak in. Releasing a game is more stressful than what I expected and getting reviews both feels good that people are playing your game but it’s also stressful because you find out all the weak points of both your game and your game development skills. You also find out positive things. I would never have guessed that the soundscape would have been such a popular element of the game. The post Reviews! EEK! appeared first on Gilded Octopus. View the full article

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