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    Simulating Archery Hello, so I thought I would find information on this really easy. Surprisingly, I could not find anything of value. Perhaps I'm searching for the wrong thing, I'm not great a math and it has been a while. I wanted to create a line (arrow), set attributes (angle, mass, velocity, etc) and have it shoot off in the air. Much like the old school game Gorillas if anyone has played that. I tried looking up Archery formulas, Bow and Arrow formulas. Arrow mathematics. But mostly found stuff about the paradox path. The best I found was KE = 1/2MV. Which seemed like part of something I would need. Can someone perhaps break this down into separate components, or if possible link me to a good article or simple source code (even just console and plugging values)? I'm using SFML btw, How could I grab the correct angle as it is in flight so that it comes down "realistically". PS: I'm sure you have seen flash games where you set the power and angle and let the arrow fly with various targets of different points. Maybe worms is a better example. Thanks https://ift.tt/eA8V8J

    Hello, so I thought I would find information on this really easy. Surprisingly, I could not find anything of value. Perhaps I'm searching for the wrong thing, I'm not great a math and it has been a while. I wanted to create a line (arrow), set attributes (angle, mass, velocity, etc) and have it shoot off in the air. Much like the old school game Gorillas if anyone has played that. I tried looking up Archery formulas, Bow and Arrow formulas. Arrow mathematics. But mostly found stuff about the paradox path. The best I found was KE = 1/2MV. Which seemed like part of something I would need. Can someone perhaps break this down into separate components, or if possible link me to a good article or simple source code (even just console and plugging values)? I'm using SFML btw, How could I grab the correct angle as it is in flight so that it comes down "realistically". PS: I'm sure you have seen flash games where you set the power and angle and let the arrow fly with various targets of different points. Maybe worms is a better example. Thanks

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