UAV Counter Reading Issue The procedure is: UAVBuffer.IncrementCounter() in first dispatch. UAV barrier waits for the previous op is done. Read the counter value by UAVBuffer.Load(0) I always got the value "0". I used PIX to check what's going on: It shows that the reading op should be fine. And below is what a counter buffer view in PIX: I init counter as a 32-bit(4 bytes) buffer, I don't understand why PIX showed the buffer count is 27,550. Does this make my counter reading got wrong value? https://ift.tt/eA8V8J
The procedure is: UAVBuffer.IncrementCounter() in first dispatch. UAV barrier waits for the previous op is done. Read the counter value by UAVBuffer.Load(0) I always got the value "0". I used PIX to check what's going on: It shows that the reading op should be fine. And below is what a counter buffer view in PIX: I init counter as a 32-bit(4 bytes) buffer, I don't understand why PIX showed the buffer count is 27,550. Does this make my counter reading got wrong value?
from GameDev.net https://ift.tt/2D5CETL
from GameDev.net https://ift.tt/2D5CETL
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