Hands on with GTFO, the best way to panic as a group since Killing Floor

I’m surrounded by three people, each trapped in a vertical cot. We’re staring at each other from respective cages as we plunge into the depths of our prison, having been pressganged into resolving the warden’s monster problem. It won’t be long until we’re at each others’ side, tiptoing past sleeping abominations. It won’t be much longer until we’re screaming and scurrying away, after one of us wakes them up.
I’m playing co-operative survival horror game GTFO at a preview event in Copenhagen. The wholesome lights of the Christmas market I just walked through outside contrast with the virtual gloom and steel that now surrounds us, as well as the assault rifle I’ve chosen to deal with its denizens. Bullets are scarce, and supposed to be something of a last resort. We burn through a lot of ammo in the first room.
from Search Results for “” – Rock Paper Shotgun – PC Game Reviews, Previews, Subjectivity https://ift.tt/356lem9
Matt Cox

I’m surrounded by three people, each trapped in a vertical cot. We’re staring at each other from respective cages as we plunge into the depths of our prison, having been pressganged into resolving the warden’s monster problem. It won’t be long until we’re at each others’ side, tiptoing past sleeping abominations. It won’t be much longer until we’re screaming and scurrying away, after one of us wakes them up.
I’m playing co-operative survival horror game GTFO at a preview event in Copenhagen. The wholesome lights of the Christmas market I just walked through outside contrast with the virtual gloom and steel that now surrounds us, as well as the assault rifle I’ve chosen to deal with its denizens. Bullets are scarce, and supposed to be something of a last resort. We burn through a lot of ammo in the first room.
https://ift.tt/2DYzt0i December 09, 2019 at 01:00PM
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