Path finding with dynamic scaling - by Randell Trulson Making a point-n-click adventure game is useless without a path finding algorithm. So we started with what is called the A-Star or A* algorithm, and then tweaked the hell out of that. https://ift.tt/eA8V8J
Making a point-n-click adventure game is useless without a path finding algorithm. So we started with what is called the A-Star or A* algorithm, and then tweaked the hell out of that.
from Gamasutra.com - All Blogs https://ift.tt/2SPhNgn
from Gamasutra.com - All Blogs https://ift.tt/2SPhNgn
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