• Breaking News

    Celeste outlines the tricks that make its tough platforming feel fair

    Have you ever wondered why some platformers feel excellent where others feel, well, not? Turns out, designing some top-tier running and jumping takes a little more work than you’d think. This week, Celeste developer Matt / Maddy Thorson took to Twitter to run through some of the clever deceptions they used to make the nails-hard platformer feel fun and – more importantly – fair.

    (more…)



    from Search Results for “” – Rock Paper Shotgun – PC Game Reviews, Previews, Subjectivity https://ift.tt/39QCz4U
    Natalie Clayton

    Have you ever wondered why some platformers feel excellent where others feel, well, not? Turns out, designing some top-tier running and jumping takes a little more work than you’d think. This week, Celeste developer Matt / Maddy Thorson took to Twitter to run through some of the clever deceptions they used to make the nails-hard platformer feel fun and – more importantly – fair.

    (more…)

    https://ift.tt/2Uaod8K March 15, 2020 at 02:38PM

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