Doom Eternal Dev Talks Crunch -- "I Live And Breathe This" Eddie Makuch A common and controversial topic in gaming is crunch, which is a period of game development where developers spend extra hours in the office beyond what is normal. id Software's creative director, Hugo Martin, spoke about crunch for Doom Eternal during a recent appearance on the Joe Rogan Experience podcast. He said his experience working in games is that it is a never-ending job. To stay in the pop culture zeitgeist, Martin said he never stops playing games and consuming pop culture to inform future id Software games. Martin said he's not forced to work long hours, but he finds himself doing so anyway. Continue Reading at GameSpot https://ift.tt/eA8V8J
A common and controversial topic in gaming is crunch, which is a period of game development where developers spend extra hours in the office beyond what is normal. id Software's creative director, Hugo Martin, spoke about crunch for Doom Eternal during a recent appearance on the Joe Rogan Experience podcast.
He said his experience working in games is that it is a never-ending job. To stay in the pop culture zeitgeist, Martin said he never stops playing games and consuming pop culture to inform future id Software games.
Martin said he's not forced to work long hours, but he finds himself doing so anyway.
Continue Reading at GameSpotfrom GameSpot - All News https://ift.tt/39WLSQM
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