In Other Waters is emphatically not Subnautica
It’s an infinite universe, you know. And if there’s life out there, there’ll be absolutely tons of it. Loads and loads and loads of planets, with unfathomable numbers of worms and that to categorise. But the human imagination is, alas, less infinite. And so, even though there could be as many games about exploring alien oceans as there are (potentially) alien oceans to explore, any such game will instantly be compared with the mighty Subnautica, and will have to work hard to prove its originality, if it wants to make a name for itself.
Enter, then, In Other Waters. It’s one of the games the RPS VidBuds have been playing this week as part of Rezzed Digital, and indeed, its premise is near identical to Subnautica’s: someone is stuck on a watery alien world, and explores the local ecosystem while working away at some larger mysteries. But beyond that premise, it takes a wildly different approach to almost every element of its design, to the point where comparison is near-meaningless. And you know what? It’s bloody brilliant.
from Search Results for “” – Rock Paper Shotgun – PC Game Reviews, Previews, Subjectivity https://ift.tt/2UMpBPz
Nate Crowley
It’s an infinite universe, you know. And if there’s life out there, there’ll be absolutely tons of it. Loads and loads and loads of planets, with unfathomable numbers of worms and that to categorise. But the human imagination is, alas, less infinite. And so, even though there could be as many games about exploring alien oceans as there are (potentially) alien oceans to explore, any such game will instantly be compared with the mighty Subnautica, and will have to work hard to prove its originality, if it wants to make a name for itself.
Enter, then, In Other Waters. It’s one of the games the RPS VidBuds have been playing this week as part of Rezzed Digital, and indeed, its premise is near identical to Subnautica’s: someone is stuck on a watery alien world, and explores the local ecosystem while working away at some larger mysteries. But beyond that premise, it takes a wildly different approach to almost every element of its design, to the point where comparison is near-meaningless. And you know what? It’s bloody brilliant.
https://ift.tt/3aoyB3W March 28, 2020 at 06:00PM
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