• Breaking News

    Scalebound Is Definitely Not Being Worked On, And Xbox Boss Sees Its Cancellation As A Career Low-Point James O'Connor Scalebound, which was poised to be a major Xbox console exclusive from Platinum Games, was sadly cancelled back in 2017. Rumors persist to this day that the game will eventually be re-revealed, but Xbox boss Phil Spencer has said that it is not happening, and that he regrets how things played out with the title. In an interview for IGN's Unlocked podcast, when asked about the huge passion fans still have for Scalebound, Spencer clarifies that the game is not coming, and seems sad about the situation around its announcement and cancellation. "Yeah, it's a tough one," he says. "Because I have a ton of respect for Platnium, (director Hideki Kamiya), the team...and I have feel no ill-will. And we talk to those guys, there's no animosity between the teams." Spencer says that he wishes he had held back on the game's reveal. "We tried to go do something, and it didn't work," he says. "And I regret that we were as public about what we tried to go do." He cites the also-cancelled Fable Legends as another example of a time when a game was shown off too early, and says that he learned a lot from both projects. "I did some learning around Fable Legends, I did some learning around Scalebound, about being public about things before I kind of know that we've got a real believable plan in something I've felt in my hands.," he says. Continue Reading at GameSpot https://ift.tt/eA8V8J

    Scalebound, which was poised to be a major Xbox console exclusive from Platinum Games, was sadly cancelled back in 2017. Rumors persist to this day that the game will eventually be re-revealed, but Xbox boss Phil Spencer has said that it is not happening, and that he regrets how things played out with the title.

    In an interview for IGN's Unlocked podcast, when asked about the huge passion fans still have for Scalebound, Spencer clarifies that the game is not coming, and seems sad about the situation around its announcement and cancellation. "Yeah, it's a tough one," he says. "Because I have a ton of respect for Platnium, (director Hideki Kamiya), the team...and I have feel no ill-will. And we talk to those guys, there's no animosity between the teams."

    Spencer says that he wishes he had held back on the game's reveal. "We tried to go do something, and it didn't work," he says. "And I regret that we were as public about what we tried to go do." He cites the also-cancelled Fable Legends as another example of a time when a game was shown off too early, and says that he learned a lot from both projects. "I did some learning around Fable Legends, I did some learning around Scalebound, about being public about things before I kind of know that we've got a real believable plan in something I've felt in my hands.," he says.

    Continue Reading at GameSpot

    from GameSpot - All News https://ift.tt/2UTQUHB

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