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    How I nearly died on Minecraft's title screen

    Image of a skull looming in a minecraft screenshot

    As you may have seen already, the hillside lake shown on Minecraft‘s old title screen, which rotated slowly and blurrily between 2011 and 2018, has been located at last. The discovery of the world’s seed is a whole story in itself, about how a group of people managed to deduce a single location from among the 18,446,744,073,709,551,616 worlds possible in Minecraft. That’s about as many atoms as there are in a bee, for reference, making for a pretty daunting puzzle. But since the techniques used to solve it were so unspeakably clever that I could only understand them as literal sorcery, I am probably not the person to ham-fistedly relay that tale.

    Instead, I thought I would make a pilgrimage to this fabled location by loading the 2011 beta build where it existed, generating a world with the sorcerers’ seed, and building a house by the side of that very lake. We’ve all seen the place hundreds of times, but I wanted to know what it was like to live there. The answer, as it would turn out, is “surprisingly difficult”.

    (more…)



    from Search Results for “” – Rock Paper Shotgun – PC Game Reviews, Previews, Subjectivity https://ift.tt/30tKf9G
    Nate Crowley

    Image of a skull looming in a minecraft screenshot

    As you may have seen already, the hillside lake shown on Minecraft‘s old title screen, which rotated slowly and blurrily between 2011 and 2018, has been located at last. The discovery of the world’s seed is a whole story in itself, about how a group of people managed to deduce a single location from among the 18,446,744,073,709,551,616 worlds possible in Minecraft. That’s about as many atoms as there are in a bee, for reference, making for a pretty daunting puzzle. But since the techniques used to solve it were so unspeakably clever that I could only understand them as literal sorcery, I am probably not the person to ham-fistedly relay that tale.

    Instead, I thought I would make a pilgrimage to this fabled location by loading the 2011 beta build where it existed, generating a world with the sorcerers’ seed, and building a house by the side of that very lake. We’ve all seen the place hundreds of times, but I wanted to know what it was like to live there. The answer, as it would turn out, is “surprisingly difficult”.

    (more…)

    https://ift.tt/32LG2RA July 22, 2020 at 11:30AM

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