The astronomical challenge of recording The Outer Worlds How did Obsidian handle voice work for a game with almost 350 characters, 40 voice actors, and recording studios in different countries? https://ift.tt/eA8V8J
How did Obsidian handle voice work for a game with almost 350 characters, 40 voice actors, and recording studios in different countries?
from GamesIndustry.biz https://ift.tt/2NXdImV
from GamesIndustry.biz https://ift.tt/2NXdImV
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