• Breaking News

    Hades Dev Supergiant Had A Break In During The June Protests Hayley Williams Renowned for Bastion and Transistor, San Francisco studio Supergiant is currently working on Hades--a process that's being chronicled in the Noclip docuseries Hades: Developing Hell. The latest installment has just released and it's a doozy, showing the Hades team navigating the pandemic, as well as break-in attempts at Supergiant's San Francisco studio, as picked up by TheGamer. The beginning of the documentary takes a sharp turn from showing the team celebrating Hades' 98% positive rating for its early access Steam release, to the pandemic causing Supergiant's offices to be shuttered with everyone transitioning to working from home. In the June chapter of the documentary, the story takes another turn, with security camera footage showing a group of people breaking into the vacant offices during widespread protests in San Francisco. The group took off with "a lot of the [musical] instruments that we use to make the soundtracks for some of our games," Studio Director Amir Rao described. "And a bunch of other stuff was taken, too." Continue Reading at GameSpot https://ift.tt/eA8V8J

    Renowned for Bastion and Transistor, San Francisco studio Supergiant is currently working on Hades--a process that's being chronicled in the Noclip docuseries Hades: Developing Hell. The latest installment has just released and it's a doozy, showing the Hades team navigating the pandemic, as well as break-in attempts at Supergiant's San Francisco studio, as picked up by TheGamer.

    The beginning of the documentary takes a sharp turn from showing the team celebrating Hades' 98% positive rating for its early access Steam release, to the pandemic causing Supergiant's offices to be shuttered with everyone transitioning to working from home.

    In the June chapter of the documentary, the story takes another turn, with security camera footage showing a group of people breaking into the vacant offices during widespread protests in San Francisco. The group took off with "a lot of the [musical] instruments that we use to make the soundtracks for some of our games," Studio Director Amir Rao described. "And a bunch of other stuff was taken, too."

    Continue Reading at GameSpot

    from GameSpot - All News https://ift.tt/2QpbsG5

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