How a gaijin studio made the beautiful unrealism of Ghost of Tsushima
Nate Fox, game director at Sucker Punch for Ghost of Tsushima, talks with GamesBeat about the making of the samurai epic and the inspirations for it.Read More
from GamesBeat – VentureBeat https://ift.tt/3a8cKhT
Dean Takahashi
Nate Fox, game director at Sucker Punch for Ghost of Tsushima, talks with GamesBeat about the making of the samurai epic and the inspirations for it.Read More https://ift.tt/3agOutR August 09, 2020 at 03:16PM
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