Hades Writer Explains The Philosophy Behind Script After Player Discovers Incredible Detail James O'Connor Disclaimer: Greg Kasavin is the former executive editor of GameSpot. Mike Hahardy also previously worked for GameSpot. Hades recently left Early Access and released version 1.0 on PC and Switch, and players have been digging into all the little details sprinkled throughout the game. Now, in a brief Twitter thread about a tremendous reactive narrative moment, the game's writer has shared some insight into the philosophy behind the game's writing. Polygon's Mike Mahardy noted on Twitter that Megaera, one of the Fury bosses in the game, chastized him during a fight for taking her own after taking on so many upgrades from the mirror in Zagreus' room. So, out of curiosity, he reset his upgrades and fought her again--and found that she actually acknowledged that he'd done it after their discussion. Continue Reading at GameSpot https://ift.tt/eA8V8J
Disclaimer: Greg Kasavin is the former executive editor of GameSpot. Mike Hahardy also previously worked for GameSpot.
Hades recently left Early Access and released version 1.0 on PC and Switch, and players have been digging into all the little details sprinkled throughout the game. Now, in a brief Twitter thread about a tremendous reactive narrative moment, the game's writer has shared some insight into the philosophy behind the game's writing.
Polygon's Mike Mahardy noted on Twitter that Megaera, one of the Fury bosses in the game, chastized him during a fight for taking her own after taking on so many upgrades from the mirror in Zagreus' room. So, out of curiosity, he reset his upgrades and fought her again--and found that she actually acknowledged that he'd done it after their discussion.
Continue Reading at GameSpotfrom GameSpot - All News https://ift.tt/3mUJ1ih
ليست هناك تعليقات