Cliff Bleszinski Reflects On Studio Closure And Which Games Are Inspiring Him Right Now James O'Connor Lawbreakers, the first game from Gears of War director Cliff Bleszinski's Boss Key Productions, struggled to make an impact in the hero shooter market--so much so that the studio eventually closed, having only released one other game, the Early Access Radical Heights. Now Bleszinski, who retired from games and has been working in the world of theatre as a producer, is writing a book about his life--and it's leading to some reflection. In a Facebook post, Bleszinski says that as he works through the section of his book about forming his own studio, it's bringing up some feelings for him. "In spite of it being difficult, in a way, it's therapeutic," he says. "The first two years were a blast but the tail end was extremely difficult on everyone and I've had more than enough time to reflect on my time running that studio." "We should have started with a small, indie game FIRST before trying to make the shooter we ultimately did," he reflects, before digging into the specific issues Lawbreakers faced. Bleszinski has previously lamented how it was a mistake to release Lawbreakers on PS4 rather than Xbox One, which he reiterated in this post. "I already had a core base of fans on Xbox," he writes. Continue Reading at GameSpot https://ift.tt/eA8V8J
Lawbreakers, the first game from Gears of War director Cliff Bleszinski's Boss Key Productions, struggled to make an impact in the hero shooter market--so much so that the studio eventually closed, having only released one other game, the Early Access Radical Heights. Now Bleszinski, who retired from games and has been working in the world of theatre as a producer, is writing a book about his life--and it's leading to some reflection.
In a Facebook post, Bleszinski says that as he works through the section of his book about forming his own studio, it's bringing up some feelings for him. "In spite of it being difficult, in a way, it's therapeutic," he says. "The first two years were a blast but the tail end was extremely difficult on everyone and I've had more than enough time to reflect on my time running that studio."
"We should have started with a small, indie game FIRST before trying to make the shooter we ultimately did," he reflects, before digging into the specific issues Lawbreakers faced. Bleszinski has previously lamented how it was a mistake to release Lawbreakers on PS4 rather than Xbox One, which he reiterated in this post. "I already had a core base of fans on Xbox," he writes.
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