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    Ghost Of Tsushima: Check Out This Gorgeous Concept Art With Words From The Artist James O'Connor Ghost of Tsushima is one of the best-looking games on the PS4, thanks to both the developers' full mastery of the PS4 and some absolutely beautiful art direction. Now, the game's lead concept artist has given fans a breakdown of some of the art behind the game, and how the team at Sucker Punch realized some of these concepts in-game. In a post on the PlayStation Blog, lead concept artist Ian Jun Wei Chiew has shared many of the images created during the development of Ghost of Tsushima, and talked through its inspirations and how it translated into the game. "We began by exposing ourselves to as much research and content as we could on the Kamakura era, Japanese culture, old samurai films and the Invasion of Tsushima, which led to the final designs of our characters, outfits, landscape, architecture, etc.," he writes. "A lot of the references we gathered were from museum exhibits and photos taken by teams that the studio sent out to Tsushima as well as the main island of JapanThe artist digs into the design processes around each character, too. For Jin, he writes, "we needed someone that can fulfill the fantasy of hiding in the shadows, but still having a look that feels like it was inspired by some of his samurai armor and aesthetic." Continue Reading at GameSpot https://ift.tt/eA8V8J

    Ghost of Tsushima is one of the best-looking games on the PS4, thanks to both the developers' full mastery of the PS4 and some absolutely beautiful art direction. Now, the game's lead concept artist has given fans a breakdown of some of the art behind the game, and how the team at Sucker Punch realized some of these concepts in-game.

    In a post on the PlayStation Blog, lead concept artist Ian Jun Wei Chiew has shared many of the images created during the development of Ghost of Tsushima, and talked through its inspirations and how it translated into the game. "We began by exposing ourselves to as much research and content as we could on the Kamakura era, Japanese culture, old samurai films and the Invasion of Tsushima, which led to the final designs of our characters, outfits, landscape, architecture, etc.," he writes.

    "A lot of the references we gathered were from museum exhibits and photos taken by teams that the studio sent out to Tsushima as well as the main island of JapanThe artist digs into the design processes around each character, too. For Jin, he writes, "we needed someone that can fulfill the fantasy of hiding in the shadows, but still having a look that feels like it was inspired by some of his samurai armor and aesthetic."

    Continue Reading at GameSpot

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