• Breaking News

    Halo Infinite: First Multiplayer Map Revealed James O'Connor Halo Infinite's first multiplayer map has been revealed. In a new Halo Waypoint update, two interior images of a multiplayer map have been shown off for the first time. The map, which is not officially named in the update, is the very first thing we have seen from the game's multiplayer. The first screenshot, below, shows a very familiar Halo scene: two Spartans squaring off on a map with an emphasis on verticality. The first screenshot of Halo Infinite multiplayer The final game will contain a mix of interior and exterior levels, by the sound of it. As you can see in these shots, the level contains plenty of detail--and looks to be using the power of the Xbox Series X for some nice lighting effects. Design director Ryan Paradis explains in the update that while there will be "limited-time events" in the game's multiplayer, they don't want players to feel like they need to jump in at specific times or miss out. "Think of all the games we’ve all played that have random rewards, ask people to play a way they hate just for a new shiny, or weaponize FOMO against the player," he says. "There will be limited-time events, but we don’t want to turn free time into a chore. We’re not all about that." Continue Reading at GameSpot https://ift.tt/3oCFtl0

    Halo Infinite's first multiplayer map has been revealed. In a new Halo Waypoint update, two interior images of a multiplayer map have been shown off for the first time.

    The map, which is not officially named in the update, is the very first thing we have seen from the game's multiplayer. The first screenshot, below, shows a very familiar Halo scene: two Spartans squaring off on a map with an emphasis on verticality.

    The first screenshot of Halo Infinite multiplayer
    The first screenshot of Halo Infinite multiplayer

    The final game will contain a mix of interior and exterior levels, by the sound of it. As you can see in these shots, the level contains plenty of detail--and looks to be using the power of the Xbox Series X for some nice lighting effects.

    Design director Ryan Paradis explains in the update that while there will be "limited-time events" in the game's multiplayer, they don't want players to feel like they need to jump in at specific times or miss out. "Think of all the games we’ve all played that have random rewards, ask people to play a way they hate just for a new shiny, or weaponize FOMO against the player," he says. "There will be limited-time events, but we don’t want to turn free time into a chore. We’re not all about that."

    Continue Reading at GameSpot

    from GameSpot - All News https://ift.tt/39Sfzp9

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