Here's Why Halo Infinite Ditched The Old Shotgun Gabe Gurwin One of the more controversial elements of Halo Infinite is its new rapid-firing Bulldog shotgun, which replaces the standard shotgun we've seen in the series since the very beginning. 343 Industries has detailed the new weapon, as well as its reasoning for making such a big change, and what it really comes down to is giving players a viable option to fit their playstyle. Speaking in an interview on Halo Waypoint, lead sandbox designer Quinn DelHoyo said that, particularly for multiplayer in past Halo games, players just didn't choose the shotgun very often. The team wanted to give close-quarters specialists a good option, and it began developing the Bulldog with that in mind. The weapon's individual shots aren't as powerful as the old shotgun, but it fires and reloads much more quickly to make up for that. "The Bulldog is a versatile weapon that provides the player with the role of a shotgun and up-close playstyle more frequently in multiplayer than previous Halo titles as it is lower on the lethality scale of weapons and thus more prevalent," lead weapons designer David Price added. Continue Reading at GameSpot https://ift.tt/eA8V8J
One of the more controversial elements of Halo Infinite is its new rapid-firing Bulldog shotgun, which replaces the standard shotgun we've seen in the series since the very beginning. 343 Industries has detailed the new weapon, as well as its reasoning for making such a big change, and what it really comes down to is giving players a viable option to fit their playstyle.
Speaking in an interview on Halo Waypoint, lead sandbox designer Quinn DelHoyo said that, particularly for multiplayer in past Halo games, players just didn't choose the shotgun very often. The team wanted to give close-quarters specialists a good option, and it began developing the Bulldog with that in mind. The weapon's individual shots aren't as powerful as the old shotgun, but it fires and reloads much more quickly to make up for that.
"The Bulldog is a versatile weapon that provides the player with the role of a shotgun and up-close playstyle more frequently in multiplayer than previous Halo titles as it is lower on the lethality scale of weapons and thus more prevalent," lead weapons designer David Price added.
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