Epic: Fortnite's Biggest Platform For Growth Is Mobile Eddie Makuch The Epic vs. Apple trial continues to unfold in its second week, and one of the first witnesses of week two was Epic's marketing director, Matthew Weissinger. He testified on Monday about a range of topics, one of which was that he believes Fortnite is maxed out on console when it comes to its potential audience; mobile is the biggest platform for growth, he said. "We've reached basically full penetration on console, and mobile offers the biggest growth opportunity... Everybody has a mobile device and they have it with them all the time. Not everybody has a console and not everybody has a gaming PC," he said, as reported by GI.biz. Weissinger went on to say that Fortnite's playerbase on iOS, before it was removed from the App Store, was about 2.5 million daily active users. He said this made up only around 10% of Fortnite's total number of daily active users across platforms. Continue Reading at GameSpot https://ift.tt/eA8V8J
The Epic vs. Apple trial continues to unfold in its second week, and one of the first witnesses of week two was Epic's marketing director, Matthew Weissinger. He testified on Monday about a range of topics, one of which was that he believes Fortnite is maxed out on console when it comes to its potential audience; mobile is the biggest platform for growth, he said.
"We've reached basically full penetration on console, and mobile offers the biggest growth opportunity... Everybody has a mobile device and they have it with them all the time. Not everybody has a console and not everybody has a gaming PC," he said, as reported by GI.biz.
Weissinger went on to say that Fortnite's playerbase on iOS, before it was removed from the App Store, was about 2.5 million daily active users. He said this made up only around 10% of Fortnite's total number of daily active users across platforms.
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