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    Life Is Strange Refused Several Acquisition Proposals So That It Could Remain Independent Darryn Bonthuys With studios of varying sizes being acquired in blockbuster deals by large business entities, Remember Me and Life is Strange developer Dontnod has steadfastly remained independent. Committed to maintaining its status quo, Dontnod CEO Oskar Guilbert explained in an IGN interview that the studio had turned down multiple proposals over the last few years. "To be honest, we refused several proposals," Guilbert said. "There are a lot of people who are interested [in] the game industry and see the game industry as a new El Dorado for investing. We raised 40 million euros in January. But for us, it was really important that the historic shareholders still have the majority, and still can keep the company independent. That's something really important for us." Guilbert further explained that the reason why Dontnod was able to develop the types of games that were linked to its brand, was because of its independence and its partners who had invested in the studio. The studio is still aware of the challenges it faces by developing and self-publishing its games, as well as its recent decision to be a third-party publisher. Continue Reading at GameSpot https://ift.tt/eA8V8J

    With studios of varying sizes being acquired in blockbuster deals by large business entities, Remember Me and Life is Strange developer Dontnod has steadfastly remained independent. Committed to maintaining its status quo, Dontnod CEO Oskar Guilbert explained in an IGN interview that the studio had turned down multiple proposals over the last few years.

    "To be honest, we refused several proposals," Guilbert said. "There are a lot of people who are interested [in] the game industry and see the game industry as a new El Dorado for investing. We raised 40 million euros in January. But for us, it was really important that the historic shareholders still have the majority, and still can keep the company independent. That's something really important for us."

    Guilbert further explained that the reason why Dontnod was able to develop the types of games that were linked to its brand, was because of its independence and its partners who had invested in the studio. The studio is still aware of the challenges it faces by developing and self-publishing its games, as well as its recent decision to be a third-party publisher.

    Continue Reading at GameSpot

    from GameSpot - All News https://ift.tt/2SyRjSc

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