Former EA, Gears Of War, Company Of Heroes Devs Form Timbre Studio Darryn Bonthuys Former Electronic Arts, Gears of War, and Company of Heroes developers have joined forces to launch a new studio called Timbre Games under Sumo Groups' Pipeworks Studio. Timbre is Pipeworks’ first new studio in North America and it plans to launch additional studios in the near future. Timbre will be led by EA Veteran and Sims Franchise Leader Joe Nickolls who will take on the role of studio president, and he'll be joined by Zoë Curnoe (Gears of War series) to join as studio production director and Geoff Coates (Company of Heroes 2) as studio creative director. The studio's focus will be on games in the action, adventure, and simulation genres. "With Timbre, we wanted to build a studio from the ground up with a focus on diversity, transparency, community involvement in game development, and a sustainable, fun workplace culture," Nickolls said in a statement. "Those priorities are shared by Pipeworks so it was a natural fit from the start. We're going to make great games right across Canada, fully embracing remote work and a hybrid studio approach." Continue Reading at GameSpot https://ift.tt/eA8V8J
Former Electronic Arts, Gears of War, and Company of Heroes developers have joined forces to launch a new studio called Timbre Games under Sumo Groups' Pipeworks Studio. Timbre is Pipeworks’ first new studio in North America and it plans to launch additional studios in the near future.
Timbre will be led by EA Veteran and Sims Franchise Leader Joe Nickolls who will take on the role of studio president, and he'll be joined by Zoë Curnoe (Gears of War series) to join as studio production director and Geoff Coates (Company of Heroes 2) as studio creative director. The studio's focus will be on games in the action, adventure, and simulation genres.
"With Timbre, we wanted to build a studio from the ground up with a focus on diversity, transparency, community involvement in game development, and a sustainable, fun workplace culture," Nickolls said in a statement. "Those priorities are shared by Pipeworks so it was a natural fit from the start. We're going to make great games right across Canada, fully embracing remote work and a hybrid studio approach."
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