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    Tribes Of Midgard Is A More Chill Take On Fighting To Stay Alive Phil Hornshaw The survival genre is great at creating intense moments when everything starts to go wrong. Your character is trying not to starve, desperate to build shelter, fighting off deadly creatures--all while hoping to create better tools that can allow for stronger defenses and greater exploration. But what's often striking about survival games is how time-consuming all that gathering and crafting can be and how hard all the different requirements can be to keep straight. Enter Tribes of Midgard, which looks to take the basics of survival games and streamlines them into something that captures similar feelings, but decreases the density of stuff to keep in mind in order to reach them. Developer Norsfell describes what it's trying to do with Tribes as "creating a new genre" in the survival space. After getting a chance to play a few hours of the game, our translation of that mission statement is that Tribes is a version of survival where the busywork is toned down in favor of teamwork. You can play Tribes of Midgard with as many as nine other people, and while there are some of the usual survival elements--you start with nothing but a loincloth and your fists and have to make your way in a hostile environment--those aspects exist more to encourage you and your buddies to work together, without getting bogged down in spending a long time cutting down trees or mining metals. "As a smaller developer, if you want to really shine, you're not going to shine by making another FPS that's very standard compared to other FPS," Norsfell founder and CEO Julian Maroda said in an interview with GameSpot. "You have to find your own, maybe not niche, but at least find your own space, come with some new design, new elements to really attract the attention of publishers, the public, you name it. Continue Reading at GameSpot https://ift.tt/eA8V8J

    The survival genre is great at creating intense moments when everything starts to go wrong. Your character is trying not to starve, desperate to build shelter, fighting off deadly creatures--all while hoping to create better tools that can allow for stronger defenses and greater exploration. But what's often striking about survival games is how time-consuming all that gathering and crafting can be and how hard all the different requirements can be to keep straight. Enter Tribes of Midgard, which looks to take the basics of survival games and streamlines them into something that captures similar feelings, but decreases the density of stuff to keep in mind in order to reach them.

    Developer Norsfell describes what it's trying to do with Tribes as "creating a new genre" in the survival space. After getting a chance to play a few hours of the game, our translation of that mission statement is that Tribes is a version of survival where the busywork is toned down in favor of teamwork. You can play Tribes of Midgard with as many as nine other people, and while there are some of the usual survival elements--you start with nothing but a loincloth and your fists and have to make your way in a hostile environment--those aspects exist more to encourage you and your buddies to work together, without getting bogged down in spending a long time cutting down trees or mining metals.

    "As a smaller developer, if you want to really shine, you're not going to shine by making another FPS that's very standard compared to other FPS," Norsfell founder and CEO Julian Maroda said in an interview with GameSpot. "You have to find your own, maybe not niche, but at least find your own space, come with some new design, new elements to really attract the attention of publishers, the public, you name it.

    Continue Reading at GameSpot

    from GameSpot - All News https://ift.tt/3woKr8p

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