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    US Video Game Sales Were Somehow Even Higher In Q2 Than Last Year James Carr U.S. video game spending in the second quarter of 2021 has increased 2% to $14 billion over the same period in 2020. According to the NPD Group, overall consumer spending on video games for April to June 2021 totaled $14 billion, a small increase over last year's massive numbers, which were boosted by the pandemic. Gains were seen across multiple categories including PC, cloud, non-console VR content, mobile and subscription spending, and hardware. Console content and accessories both saw declines. Subscription content had double-digit percentage gains over the same period in 2020 and hardware was up 12% in the same time frame, most likely due to the Xbox Series X|S and PlayStation 5. The most impressive part of the quarter's sales was not only matching last year's sales but surpassing them, given the massive increase the second quarter of 2020 had over 2019. "Despite changing pandemic conditions across the country, video games spending remained strong in the second quarter of 2021," said Mat Piscatella, games industry analyst at The NPD Group. "A year ago, in the second quarter of 2020, consumer spending on video games increased a remarkable 47% compared to the same period in 2019. Consumer spending has not only maintained the elevated levels reached a year ago but exceeded them in key areas such as hardware, mobile, and subscription spending." Continue Reading at GameSpot https://ift.tt/eA8V8J

    U.S. video game spending in the second quarter of 2021 has increased 2% to $14 billion over the same period in 2020. According to the NPD Group, overall consumer spending on video games for April to June 2021 totaled $14 billion, a small increase over last year's massive numbers, which were boosted by the pandemic.

    Gains were seen across multiple categories including PC, cloud, non-console VR content, mobile and subscription spending, and hardware. Console content and accessories both saw declines. Subscription content had double-digit percentage gains over the same period in 2020 and hardware was up 12% in the same time frame, most likely due to the Xbox Series X|S and PlayStation 5. The most impressive part of the quarter's sales was not only matching last year's sales but surpassing them, given the massive increase the second quarter of 2020 had over 2019.

    "Despite changing pandemic conditions across the country, video games spending remained strong in the second quarter of 2021," said Mat Piscatella, games industry analyst at The NPD Group. "A year ago, in the second quarter of 2020, consumer spending on video games increased a remarkable 47% compared to the same period in 2019. Consumer spending has not only maintained the elevated levels reached a year ago but exceeded them in key areas such as hardware, mobile, and subscription spending."

    Continue Reading at GameSpot

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