World Of Warcraft's Game Director Talks Challenges Of Enabling Cross-Faction Play Cameron Koch World of Warcraft has always been defined by one question: Horde or Alliance? That faction divide has shaped the game since it first launched, with Horde and Alliance players unable to team up with one another for dungeons, raids, or other endgame content. But that might not always be the case. In a Twitter thread discussing WoW's upcoming 9.1.5 patch, game director Ion Hazzikostas discussed the importance of how the game's narrative factors into gameplay, but clarified that "story considerations alone" shouldn't dictate "frustrating mechanics." Patch 9.1.5 will finally allow players to change Covenants without penalty, something Blizzard previously seemed reluctant to allow sooner due to story purposes. In the current Shadowlands story as of patch 9.1, the various Covenants of the Shadowlands have largely converged to join forces and battle against the Jailer. Hazzikostas says that provides a narrative justification for more flexibility in allowing players to soon be able to freely swap between the different Covenants. Continue Reading at GameSpot https://ift.tt/eA8V8J
World of Warcraft has always been defined by one question: Horde or Alliance? That faction divide has shaped the game since it first launched, with Horde and Alliance players unable to team up with one another for dungeons, raids, or other endgame content.
But that might not always be the case. In a Twitter thread discussing WoW's upcoming 9.1.5 patch, game director Ion Hazzikostas discussed the importance of how the game's narrative factors into gameplay, but clarified that "story considerations alone" shouldn't dictate "frustrating mechanics." Patch 9.1.5 will finally allow players to change Covenants without penalty, something Blizzard previously seemed reluctant to allow sooner due to story purposes.
In the current Shadowlands story as of patch 9.1, the various Covenants of the Shadowlands have largely converged to join forces and battle against the Jailer. Hazzikostas says that provides a narrative justification for more flexibility in allowing players to soon be able to freely swap between the different Covenants.
Continue Reading at GameSpotfrom GameSpot - All News https://ift.tt/3jL6mUh
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