Halo Infinite Boss Explains What Went Wrong With The 2020 Campaign Demo Eddie Makuch The head of Halo developer 343 Industries has shed new light on the poorly received July 2020 Halo Infinite campaign demo, explaining what went wrong and why. Because developers were mostly working from home at the time due to the pandemic, not everyone working on the game saw the same picture quality for the demo, which was known internally as Ascension. Some people working on the game raised concerns, but ultimately Microsoft moved ahead--and this was a misstep, Ross said. It did lead to the Craig the Brute meme, but overall it was a bad showing for Halo Infinite, she explained. "I do want to say there were multiple people on the team pointing out, 'Hey, I think this is wrong.' But we're all looking at it at home on whatever monitor with whatever color grading that we have," Ross told GameSpot sister site CNET. "And that was a huge wakeup call for us." This helped 343 realize that there is real value in having developers physically in the same room, looking at the same screen. Continue Reading at GameSpot https://ift.tt/eA8V8J
The head of Halo developer 343 Industries has shed new light on the poorly received July 2020 Halo Infinite campaign demo, explaining what went wrong and why. Because developers were mostly working from home at the time due to the pandemic, not everyone working on the game saw the same picture quality for the demo, which was known internally as Ascension. Some people working on the game raised concerns, but ultimately Microsoft moved ahead--and this was a misstep, Ross said. It did lead to the Craig the Brute meme, but overall it was a bad showing for Halo Infinite, she explained.
"I do want to say there were multiple people on the team pointing out, 'Hey, I think this is wrong.' But we're all looking at it at home on whatever monitor with whatever color grading that we have," Ross told GameSpot sister site CNET. "And that was a huge wakeup call for us."
This helped 343 realize that there is real value in having developers physically in the same room, looking at the same screen.
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