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    Crash in amdvlk64.dll (div by zero) when R8G8B8_UNORM or R16G16B16_UNORM is used as vertex attrib format. I get very strange error in my small vulkan project. I get div by zero error deep inside amdvlk64.dll (ver. 25.20.15031.1000) after call to vkCreateGraphicsPipelines. Problem is attrib format. In vertex shader input is defined as: layout(location = 0) in vec3 inPosition; layout(location = 1) in vec3 inColor; inPosition is passed as 3x 32-bit floats (VK_FORMAT_R32G32B32_SFLOAT) (After 2 days of debuging i have found: https://ift.tt/eA8V8J

    I get very strange error in my small vulkan project. I get div by zero error deep inside amdvlk64.dll (ver. 25.20.15031.1000) after call to vkCreateGraphicsPipelines. Problem is attrib format. In vertex shader input is defined as: layout(location = 0) in vec3 inPosition; layout(location = 1) in vec3 inColor; inPosition is passed as 3x 32-bit floats (VK_FORMAT_R32G32B32_SFLOAT) (After 2 days of debuging i have found:

    from GameDev.net http://bit.ly/2Is26Xr

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