• Breaking News

    Crash in amdvlk64.dll (div by zero) when R8G8B8_UNORM or R16G16B16_UNORM is used as vertex attrib format. I get very strange error in my small vulkan project. I get div by zero error deep inside amdvlk64.dll (ver. 25.20.15031.1000) after call to vkCreateGraphicsPipelines. In short, when i try to pass as attrib data in VkFormat = VK_FORMAT_R8G8B8_UNORM or VK_FORMAT_R16G16B16_UNORM app crash without any usefull info. Solution: In every VkPipelineVertexInputStateCreateInfo struct passed to vkCreateGraphicsPipelines, replace VK_FORMAT_R8G8B8_UNORM with VK_FORMAT_R8G8B8A8_UNORM (or VK_FORMAT_R16G16B16_UNORM with VK_FORMAT_R16G16B16A16_UNORM) To make things clear: - there is no problem with nvidia gfx cards - vertex data stride is 16 bytes (for vertex: 3x4 bytes, offset = 0, for color 3x1 bytes, offset=12, 1 byte wasted at end) - when i changed R8G8B8_UNORM to R8G8B8A8_UNORM as param for vkCreateGraphicsPipelines all start working (no change in shader programs or datas) - when i changed R8G8B8_UNORM to R8G8_UNORM or R8_UNORM also program was working (with missing blue or green color on screen as expected) - same crash when i use R16G16B16_UNORM (with vertex data stride = 20 byes and 2 bytes wasted) - Vulkan vaidation layer was enabled. I put this here, because i wasted 2 day to find source of problem and it may save time for somebody else. I know, that it is not a big problem. Attrib input R8G8B8 gives no benefits and can be safely replaced with R8G8B8A8. Questions: 1. Is VK_FORMAT_R8G8B8_UNORM or VK_FORMAT_R16G16B16_UNORM forbiden as attrib for vertex data only on AMD gfx cards? Drivers bug? 2. Is there way in Vulkan API to query what attrib formats are supported by drivers? https://ift.tt/eA8V8J

    I get very strange error in my small vulkan project. I get div by zero error deep inside amdvlk64.dll (ver. 25.20.15031.1000) after call to vkCreateGraphicsPipelines. In short, when i try to pass as attrib data in VkFormat = VK_FORMAT_R8G8B8_UNORM or VK_FORMAT_R16G16B16_UNORM app crash without any usefull info. Solution: In every VkPipelineVertexInputStateCreateInfo struct passed to vkCreateGraphicsPipelines, replace VK_FORMAT_R8G8B8_UNORM with VK_FORMAT_R8G8B8A8_UNORM (or VK_FORMAT_R16G16B16_UNORM with VK_FORMAT_R16G16B16A16_UNORM) To make things clear: - there is no problem with nvidia gfx cards - vertex data stride is 16 bytes (for vertex: 3x4 bytes, offset = 0, for color 3x1 bytes, offset=12, 1 byte wasted at end) - when i changed R8G8B8_UNORM to R8G8B8A8_UNORM as param for vkCreateGraphicsPipelines all start working (no change in shader programs or datas) - when i changed R8G8B8_UNORM to R8G8_UNORM or R8_UNORM also program was working (with missing blue or green color on screen as expected) - same crash when i use R16G16B16_UNORM (with vertex data stride = 20 byes and 2 bytes wasted) - Vulkan vaidation layer was enabled. I put this here, because i wasted 2 day to find source of problem and it may save time for somebody else. I know, that it is not a big problem. Attrib input R8G8B8 gives no benefits and can be safely replaced with R8G8B8A8. Questions: 1. Is VK_FORMAT_R8G8B8_UNORM or VK_FORMAT_R16G16B16_UNORM forbiden as attrib for vertex data only on AMD gfx cards? Drivers bug? 2. Is there way in Vulkan API to query what attrib formats are supported by drivers?

    from GameDev.net http://bit.ly/2VKoW02

    ليست هناك تعليقات

    Post Top Ad

    ad728

    Post Bottom Ad

    ad728