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    Volume and Normalization for SFX Is there a standard for the volume levels of sound effects in games? I've always just used my ears, but I wonder how it's done in bigger games. I'm asking both in terms of individual sounds when you create them, as well as overall game volume level. Let's say you have a gun shot, a door closing, and a marble rolling across the floor. Three obvious volume level differences. Should the source wav of each of these sounds be normalized to a certain level before importing to Fmod, for example, and then use the playback level to mix it appropriately? That seems to make sense to me but in the end you're still mixing every sound, so maybe normalizing before import is unnecessary? For the overall mix of the game, should I be maxing out at about -3db? https://ift.tt/eA8V8J

    Is there a standard for the volume levels of sound effects in games? I've always just used my ears, but I wonder how it's done in bigger games. I'm asking both in terms of individual sounds when you create them, as well as overall game volume level. Let's say you have a gun shot, a door closing, and a marble rolling across the floor. Three obvious volume level differences. Should the source wav of each of these sounds be normalized to a certain level before importing to Fmod, for example, and then use the playback level to mix it appropriately? That seems to make sense to me but in the end you're still mixing every sound, so maybe normalizing before import is unnecessary? For the overall mix of the game, should I be maxing out at about -3db?

    from GameDev.net http://bit.ly/2uQCNpU

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